GroupNode
GroupNode extends ScenegraphNode with child-node management and traversal helpers.
Usage
import {GroupNode} from '@luma.gl/engine';
const group = new GroupNode();
group.add(childNodeA, childNodeB);
Types
GroupNodeProps
export type GroupNodeProps = ScenegraphNodeProps & {
children?: ScenegraphNode[];
};
Properties
children
The current list of child nodes.
Methods
constructor(children: ScenegraphNode[])
Creates a group from an initial child list.
constructor(props?: GroupNodeProps)
Creates a group from node props plus optional children.
getBounds(): [number[], number[]] | null
Returns world-space bounds aggregated from all descendants that provide bounds.
destroy(): void
Destroys all children and clears the child list.
add(...children): this
Adds one or more children. Nested arrays are unpacked recursively.
remove(child: ScenegraphNode): this
Removes one child.
removeAll(): this
Clears all children.
traverse(visitor, {worldMatrix} = {})
Traverses descendants depth-first and calls the visitor for non-group leaf nodes.
preorderTraversal(visitor, {worldMatrix} = {})
Traverses the group and its descendants in preorder, including the group itself.