ScenegraphNode
The ScenegraphNode
is a base class for objects in the luma.gl scene graph, such as Model
, Group
and Camera
. It holds the transformation matrix (i.e. the position, orientation and scale) of the object.
Usage
ScenegraphNode
is a base class, normally only instantiated via base classes.
const model = new Model();
model
.setPosition([0, 1, 2])
.update();
Properties
A Model instance has a number of public properties that can be accessed/modified:
position
(object) - AVector3
indicating the position of the Model.rotation
(object) - AVector3
indicating the rotation of the Model.scale
(object) - AVecto3
indicating the scaling of the Model.matrix
(object) - AMatrix4
containing information about position, rotation and scale.
This matrix gets updated each time the method update
is called on a Model instance.
Properties
matrix (Number[16]
)
The model matrix of this scenegraph node.
Methods
constructor(props : Object)
var node = new Model(gl, props);
setProps(props: Object)
position
(Number[3]
) - Sets the position part of the matrixrotation
(Number[3]
) - Sets the rotation part of the matrixscale
(Number[3]
) - Sets the scale part of the matrix
Note that setting orientation props does not actually update the object's matrix. update()
must be called.
getBounds() : [min: number[], max: number[]] | null
Calculate the bounding box of the node.
update() - DEPRECATED
Update the model matrix. Useful to update changes to the position
, rotation
or scale
properties.
node.update();
Remarks
- Before luma.gl v7,
ScenegraphNode
was calledObject3D
.