GPU Initialization
Adapter
An Adapter
is a factory for Device
instances for a specific backend (e.g. WebGPU or WebGL).
Device
The Device
class provides luma.gl applications with access to the GPU.
A luma.gl application first creates a Device
instance which in turn provides the
application with facilities for creating GPU resources (such as Buffer
and Texture
objects),
querying GPU capabilities, compiling and linking shaders into pipelines, setting parameters,
and of course performing draw and compute calls.
Backend Adapters
The @luma.gl/core
API is not usable on its own. One or more GPU backend modules
must be also be imported from a corresponding GPU API backend module (@luma.gl/webgpu
and/or @luma.gl/webgl
).
and provided when creating a Device
.
To create a WebGPU device:
yarn add @luma.gl/core
yarn add @luma.gl/webgpu
import {luma} from '@luma.gl/core';
import {webgpuAdapter} from '@luma.gl/webgpu';
const device = await luma.createDevice({type: 'webgpu', adapters: [webgpuAdapter], createCanvasContext: {canvas: ...}});
It is possible to supply more than one device adapter to create an application
that can work in both WebGL and WebGPU environments. To create a Device
using
the best available adapter (luma.gl favors WebGPU over WebGL devices, whenever WebGPU is available).
yarn add @luma.gl/core
yarn add @luma.gl/webgl
yarn add @luma.gl/webgpu
import {luma} from '@luma.gl/core';
import {webglAdapter} from '@luma.gl/webgl';
import {webgpuAdapter} from '@luma.gl/webgpu';
const bestAvailableDevice = luma.createDevice({type: 'best-available', adapters: [webglAdapter, webgpuAdapter], createCanvasContext: true});
console.log(device.type); // 'webgpu' or 'webgl' depending on what the browser supports.