dirlight
The dirlight shader module is a lightweight alternative to the full
lighting module.
It applies a single directional-light dot product and is intended for simple
materials or examples that do not need multiple light sources.
Props
lightDirection?: [number, number, number]
Direction of the light in world space.
Usage
In the vertex shader, pass the transformed normal to the module:
dirlight_setNormal(normalize(worldNormal));
In the fragment shader, filter the output color:
fragColor = dirlight_filterColor(fragColor);
Uniforms
{
lightDirection: 'vec3<f32>'
}
The default light direction is [1, 1, 2].
Shader Functions
dirlight_setNormal(normal)
Stores the surface normal for later lighting evaluation.
dirlight_filterColor(color)
Applies a single directional Lambert-style term to the input color.
Remarks
dirlightis intentionally simple and does not share thelightingmodule's multi-light uniform layout.- If you need ambient light, multiple lights, or shared scene lighting across
several material modules, use
lightinginstead.