phongMaterial
This phongMaterial shader module provides functions to apply Phong shading
with a simple specular model per fragment. It is a good default when you want
readable highlights without the cost or complexity of full PBR.
Props
specularColor?: [number, number, number]
Specular highlight color. By default the module preserves the legacy 0..255
authoring convention for backward compatibility.
Color interpretation is inherited from the shared
floatColors
shader module. By default, floatColors.useByteColors is true.