Compiling GPU physics…

Open GPU Graph or GPU Graph Timeline and hover an operation to see what that physics stage does.

Drag to orbit · Scroll to zoom. Reset restores starting body positions and keeps your camera view. Changing solver settings also preserves the view. Simulation uses fixed steps: 1/480 s for the cradle, 1/60 s for dominoes and the wrecking ball, and 1/120 s otherwise and at most one pending frame submission. Under load it slows simulation rather than building a queue.

Auto-play waits for three seconds of quiet motion after at least ten simulated seconds, then advances after a two-second pause. Active scenes can run for up to two simulated minutes. Incomplete simulation stops Auto-play.

Rendering consumes GPU poses directly. Collision diagnostics are optional compact readbacks; Auto-play samples body motion to detect settling, and pushing reads positions once to select the impulse point. Parallel solving is experimental. Dynamic-to-dynamic parallel joints, general-body CCD and deep initial mesh containment recovery are still roadmap work.