ModelNode
ModelNode extends ScenegraphNode with a Model and optional bounds / managed resources.
Types
ModelNodeProps
export type ModelNodeProps = ScenegraphNodeProps & {
model: Model;
managedResources?: any[];
bounds?: [[number, number, number], [number, number, number]];
instanceMatrices?: readonly NumericArray[];
};
Properties
model
The model drawn by this node.
bounds
Optional local bounds for one model instance. When instanceMatrices is provided, the constructor
transforms all eight corners by every instance matrix and stores their aggregate bounding box.
instanceMatrices
Optional transforms corresponding to the model's instanced draw. Providing these matrices lets a
single ModelNode participate in scenegraph bounds and depth sorting without splitting its draw
into individual nodes. An empty instance list has no bounds.
managedResources
Additional resources destroyed with the node.
Methods
constructor(props: ModelNodeProps)
Creates a node around an existing Model.
destroy(): void
Destroys the model and any managed resources.
getBounds(): [number[], number[]] | null
Returns the configured local bounds, or aggregate local bounds across all configured instances.
draw(renderPass: RenderPass): boolean
Delegates drawing to the contained model.