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Build with luma.gl

See what your GPU can do.

Real-time worlds, physical simulations, and visual effects—live in your browser, with nothing to install.

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glTF

glTF Asset Studio

Explore standards-first glTF assets with physical materials, animated characters, morph targets, native extensions, and portable WebGPU/WebGL rendering.

WebGPUHDR
WebGPU

Coit Tower · 50M Gaussian Splats

Explore a 50.9-million-splat San Francisco capture with background RAD decoding, camera-driven detail, and globally ordered WebGPU rendering.

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WebGPU

Lightstorm Megacity

Fly through a GPU-driven city beneath synchronized lightning, luminous streets, and screen-space reflections.

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WebGPU

Tempest Ocean

Cross a spectral stormfront with GPU-displaced waves, wind-driven whitecaps, and high-dynamic-range moonlight.

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Showcase

Cinematic Bloom

Shape HDR highlights with physically based glow, spectral diffraction, chromatic lens ghosts, and temporal stabilization.

WebGPUHDR
WebGPU

Volumetric Fire Forge

Simulate reactive fire around solid obstacles, then compose emissive flames and drifting smoke into a 3D forge.

WebGPUHDR
WebGPU

Prism Cathedral

Follow light through a faceted refractor as spectral caustics scatter across an atmospheric stone interior.

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WebGPU

Fluid Foundry

Shape a GPU-resident liquid-metal simulation inside an industrial vessel with responsive splashes and HDR highlights.

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WebGPU

Virtual Geometry Canyon

Travel through a procedural canyon as GPU-selected geometry streams new detail into a massive virtual landscape.

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WebGPU

Illumination Lab

Inspect clustered lighting, ambient occlusion, glossy reflections, volumetrics, and adaptive HDR exposure.

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API

Effects: Image Processing

Build, reorder, and tune a complete image-effect stack against a continuously animated procedural scene.

Explore every example

Built for the whole pipeline

Low-level control.
High-level ambition.

One toolkit for the shader, the simulation, and everything you build around them.

01

Rendering that scales

Move from a first triangle to physically based materials, HDR lighting, composable effects, and GPU-driven scenes.

  • Shader modules
  • PBR + HDR
  • Indirect draws

02

Compute without detours

Keep data on the GPU for simulation, filtering, aggregation, spatial queries, and command-graph execution.

  • Compute pipelines
  • GPU tables
  • Zero readback

03

Open assets, without compromise

Load, animate, render, and round-trip standards-first glTF assets with shared physical materials, skeletons, morph targets, and native animation pointers.

  • glTF 2.0 + GLB
  • PBR + animation
  • WebGPU + WebGL2

Found your inspiration? Find the right place to begin.

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