This example shows which compressed texture formats your current browser and GPU can render.
Some compressed texture formats are expected to be unsupported, depending on the GPU you are using to view this page.
This example loads images and compressed textures using
@loaders.gl/texturesand renders them using luma.gl on both WebGL and WebGPU.This example uses a single shared luma.gl
Devicerendering into multiple canvases managed byPresentationContexts.
Initializing device...