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Information about plans for future releases

Version 9.1 (In Development)

Target Date: Q2 2024

  • Production quality (non-experimental) WebGPU backend.

  • Texture class has been refactored. Textures no longer accept promises, use AsyncTexture class instead.
  • New luma.attachDevice() method - A Device can now be attached to a WebGL2RenderingContext without calling WebGLDevice.attach().

  • New AsyncTexture class allows applications to create textures from a URL or Promise.

Version 9.x

  • Improve support for WGSL shader modules.