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ExternalTexture

info

WebGPU only.

While it is possible to use a normal Texture for a video element, the ExternalTexture class provides a way to create a cheap-to-construct, disposable view of the video.

The performance and memory savings can be significant.

Since a new external texture is created every frame, new bindings must be prepared:

function onFrame() {
requestAnimationFrame(onFrame);

const externalTexture = device.createExternalTexture({source: video});

model.setBindings([
externalTexture,
sampler
])

model.draw(renderPass);
}
requestAnimationFrame(onFrame);